#pragma once
#include "GRiPreInclude.h"
#include "GRiVertex.h"

class GRiMeshData
{
public:
	GRiMeshData() {};
	GRiMeshData(std::string name, std::vector<GRiVertex> vertex, std::vector<uint32_t> indices) :
		SubmeshName(name),
		Vertices(vertex),
		Indices(indices)
	{};
	~GRiMeshData() {};

	std::string SubmeshName;

	std::vector<GRiVertex> Vertices;
	std::vector<uint32_t> Indices;

};


